Welcome to the Rim Spacer…
Rogue Traders is a Star Wars D6 campaign and May 2012’s Campaign of the Month.
The four crew members of The Traitor’s Gambit pit their abilities, wits, blasters and character points against the dangers of travel and trade on the outer rim and beyond.
This is the log of the players’ adventures, written by their characters.
Any player who contributes to the Log or Wiki receives a ‘Destiny Point’; A Character point valid for one session only (that can also be used to ‘change their destiny’)
I hope to eventually publish enough game material to assist or inspire other budding game-masters with the idea of running a Tramp Freighter campaign.
Check out all the mechanics of the game in the Wiki…
This is a Star Wars campaign written in the spirit of the original trilogy and the WEG roleplaying game. It is Gungan, Midi-chlorian and Battledroid free.
We hope you enjoy your time with us in the space-lanes…
All character illustrations by Damien Holder www.damienholder.com
Adventure Logs organised according to actual play sessions.
Please click the Author for the corresponding adventure log
Prolog: Rogue Traders
After a separate night of character creation; the first official game session was a ‘Use of Weapons’ inspired, time shifting, multi threaded tale; beginning In medias res and proceeding to lace the disparate backgrounds of the characters together through a series of playable ‘flashbacks’.
Though I have presented the Prolog as a single descriptive third person narrative (based on my game notes); each scene was actually ‘played’ out by the characters. I thought it was inappropriate to ask the players for Journal entries with this session (preferring them to concentrate on the game). These notes are NOT as compelling as my player’s sessional game Journals and have been included for sole the purposes of completion; Instead I recommend you begin with Session 1
The crew of The Traitor’s Gambit assemble.
The Eye of the Storm
The crew arrives at The Eye, a rogue space station dedicated to free-trade that serves as a hub for smugglers and other elements of the fringe and takes up residence. They make a few friends; a few enemies; answer a few sticky questions and accept their first contract.
The crew travel to Hoth to pick up some live cargo but someone left the gate open; forcing the crew try their hand at wrangling… maybe more than one type of local fauna!
Between a Hoth and a hard place…
Author: [[Between a Hoth and a hard place… | Manco]]
Before the crew can muster up their cargo (and a few credits) they will have to go through a couple of irate ‘locals’.
The crew take on a simple run… Too bad (especially for the client) that the cargo has ideas of its own. They arrive on Dynann and accept a rather interesting if enigmatic ‘treasure hunt’.
(The real and in-game crew sadly lose Cerritus to opportunities overseas, retiring Drohn Kolgar)
Authors: Manco Tyr Station Security
After investigating a spicy sample recovered from Hoth the crew are shocked by the sudden disappearance of Drohn. The crew accept an Investigation, Salvage and Rescue contract and travel to Torg.
The crew investigate a missing researcher on Torg, negotiate the ‘Mega Flora’, eat a few giant insects and have their first Imperial entanglement.
(New player Bort joins the crew both in and out of game introducing Arribacca with his first table top RPG experience- ever!)
The Black Claw
New crew member Arribacca (and assistant to a certain missing researcher) accounts his side of the story before meeting the Gambit Crew; How he lost a fight (though you should see the other guy) and the fur flew when he met Black Claw.
Full Frontal Assault!
The crew throw plans out the airlock and assault an Imperial Bunker with surprisingly effective results… Except for some badly placed explosives and a war crime or two… Oh, and don’t forget the Tie-Fighters…
Fight or Flight
The crew flees Torg, but will they be adding a few Tie-Fighter silhouettes to their hull, or repairing blaster holes? And an unwelcome hitch-hiker makes himself at home- In the crew’s slipstream!
“I’ve got to get back to my quarters…”
Author: [[I’ve got to get back to my quarters | Vrinko]]
Vrinko and Arribacca lose one stray dog, only to pick up another and follow it back to it’s kennel. Arribacca finds a spicy detour (not Veedo’s Gumfish) while Vrinko makes a house call… and learns a new Jedi trick the hard way.
Eye on Eye Special Reports:
Notice of Marque: The Spacers guild and Confederation of Independent Traders issue letters of Marque against two troublesome Pirate Crews.
Space Walking: An alarming increase of Airlock breaches station wide.
Let’s go shopping!
The crew explore the Market level and visit a few of the local merchants and Manco starts the upgrades to the ship while everyone else looks into making some quick creds by chasing pirate booty.
The Trojan Wookie
Tyr has a close encounter with local security and follows the trail of blood that ensues, earning Imperial approval.
Vrinko drops an anonymous tip to Areena Tana concerning her report on Airlock breaches.
The Hunters Become The Hunted
The only thing worse than a stowaway is the mess they leave behind; especially the hungry, vicious and poisonous kind.
A Ship full of K’lorslugs!
If the crew can clear out the pests before they all fall unconscious they may find themselves collecting more than one bounty and a little celebrity…
(Shortmeister moves temporarily overseas for employment opportunities. Manco remains faithfully in play as a surrogate PC until his return later in the year)
A Cry for Help (Breakout!)
Arribacca recounts delivering a live Dejarik piece to Chessel Bard how they (minus Vrinko) answer the call of a lady in distress, pursue a band of Trandoshan slavers and earn themselves a nanny.
Lizard Roast (Breakout!)
Tyr recounts delivering a live Dejarik piece to Chessel Bard how they (minus Vrinko) answer the call of a lady in distress, pursue a band of Trandoshan slavers and earn themselves a nanny.
A Simple Run
What starts as a subcontract for a stranded courier service might turn into a rescue mission, a dockside shoot-out or blockade run… or maybe a little bit of everything.
After Vrinko finishes counting the creds a spectacular and explosive fire-fight ensues. The crew picks up a loveable rogue and stashes more than one passenger in the new smugglers compartments as they have their first official encounter with Imperial bureaucracy.
Author: Ship Upgrades
The crew overhauls The Traitor’s Gambit with some much overdue upgrades.
After a ‘flash’ from the Witch, Vrinko leads the crew down into the bowels of the station where they but heads (literally) with a crew of thugs roughing up the locals. Fists, blaster bolts and Dugs will fly. A sinister, station-wide plot is uncovered and a name… ‘The Grell’.
A Buzz in the Hive
Vrinko leans on his Kanner Ziracch for information on The Grell.
Kanner Ziracch comes through with the data requested by Vrinko, and an ominous warning…
Tyr laments on their Samaritan work; using a data pad found on the now airborne Quarm the crew set about a thorough station-wide investigation into The Grell’s activities; employing a 2%er and a 2nd degreeer.
The crew pick up a new contract to pick through the bones of a derelict Corporate world.
(Old comrade Katsuben joins the crew to carry the heavy weight of Manco’s dice bag while Shortmeister is away. Kanhead departs for a month long holiday!)
The Relik run is put on hold while Tyr and Manco deal with a Mynock infestation. Meanwhile, Vrinko and Arribacca investigate the latest in a possible string of related murders on the station; making enquiries, greasing palms, visiting bars and slipping under the radar.
(With Kanhead, Shortmeister and Katsuben away we take advantage of a tween session and play with two)
With the Mynock’s dealt with, the crew take off for Relik. They arrive to find they are not alone, play tag with a few Proton torpedos and enter a labyrinth. They avoid a series of hazards only to create one of their own…
One of Those Missions
After dealing with a mawish menace, they finally discover the ‘relik’ and that they are not alone… twice.
The crew face off against the girls of The Banshee… And learn that perhaps they are not the centre of the Universe… And find new uncomfortable ways to store spears.
Session 28 & 29
Authors: Vrinko Tyr
The crew should know by now that there’s no simple delivery, except when it seems like there’s going to be trouble… And where’s Arri going with that Bothan?
Authors: Arribacca Manco Tyr
As the smoke clears after a potential hostage situation, a new host of unwanted guests both on and off the ship test the nerve, insight, detective abilities and marksmanship of our hapless crew…
The crew find themselves dealing with the aftermath of their little dockside skirmish- in a detention centre! But will it be a case of out of the frying pan and into the ion cannon fire?
Authors: Vrinko Manco
The deck is a litter with bloody, Bloody Tussks while Vrinko ‘Forces’ himself bewteen two airlocks with nothing but a lightsabre and a space suit…
As the Gambit pulls away from the maw of its captor’s jaws, they engage in a lengthy space battle with their raider enemies… Hopefully the bounty outweighs the repair costs.
Eight Sides to Trouble
Authors: Tyr Arribacca
When the crew return, they ‘face the consequences’ of their last mission with a visit to the infamous Octagon on The Eye. Tyr fumes, Arri swoons, Vrinko croons while Manco drools…
After returning from the Octagon, Manco muses on the Crew’s deliberations as to what to do next…
(First game of 2012!)
Reply to Madame Khorash
The smitten Arribacca replies to Madame Khorash’s
ultimatum business proposal.
Revenge is a Blue Milk Best Served Cold
Author: Tyr Manco
Manco & Tyr get busy on the station with their enemies; charming and antagonising a Twilek of few words; researching how best to bring home the Gamorean bacon; orchestrating a bar-room brawl with two masked men; and letting the Wookie win (or at least get away).
On the Black Claw Trail
Author: Vrinko Tyr Arribacca
The crew are on the trail of the infamous Black Claw and find themselves trapped like a wamp rat in a cage with an Arri full of rage… While Vrino sets up a con.
I think you’ve had enough…little one
Manco and Vrinko leave the fight at the night at the fights, only to return again on the trail of a dirty witch… But not before an intoxicated Jawa tries to ‘spice things up’ at The Kessels Run.
Hope Or Despair
Vrinko is called to the aid of an ailing witch and immediately sets off to secure his property; only to encounter some old friends… And show them the same ‘hospitality’ they received previously.
Author: Arribacca Manco
Tyr and Manco delve into the Hive to trial a career as Spice King Pins, while Arribacca and Vrinko catch up with an associate who plans to test the line ‘My name is Urgle Pyne, I’m here to rescue you’.
A Hunting We Go
Before helping Urgle Pyne with his family issues, the crew decide to chase up an old lead and head to Socorro, to hunt the fabled M’onnok… But will the hunters become the hunted?
(Session 41 celebrates our awarding of Campaign of the Month for May 2012- Well done crew!)
Prize in the Black Sands
Author: Manco Arribacca
The crew with Urgle Pyne and local guide Vuul in tow are hot on the trail of the legendary Monnok. On the way they test the old Socorron proverb “Man who kicks wasp nest, should expect to be stung”… But will it also apply to their confrontation with the beast? Will we see a more contemplative side to our crew?
From Russan With Love
Authors: Tyr Manco
Having offloaded their ‘livestock’ on the buyer, the crew take on a job helping Urgle Pyne reunite his ‘family’ on Russan; maybe this time they can turn the inevitable bar-room brawl to their advantage?
Authors: Arribacca Manco Vrinko
Arribacca and Tyr go undercover as the crew stake-out the Krayt Dragon HQ, but can Arribacca use tricks and nonsense to cover up his conspicuous entrance? Will they find Urgle’s brother? Will they gather the intelligence they need? Or even show any?
Vrinko reflects on the Fool’s Gambit of the last few days.
The Dragon’s Hoard
Authors: Tyr Arribacca Vrinko Manco
The crew put set their masterplan into action, the reward is a cargo hold full of loot and their companions Urgle reunion with his ‘princess’. They’re off to a great start but few plans survive first contact with the enemy- And this is no exception.
Authors: Arribacca Manco
After rounding up (or blasting) the last of the Krayt Dragons, all that remains is loading up the loot… Oh, and dealing with the guard ‘dog’. Manco offloads with a new weapon, while Tyr offloads on a console. Will they have time to fill the cargo bay before the rest of the gang shows and will they have a full ship of passengers when they leave?
Offloading Ill-Gotten Gains
Urgle is dead, and a reluctant crew, suspicious of foul play take his Brother and girlfriend on board. The crew return to the station and offload their goods, finding that some gotten gains are more ill than others…
A Disturbing Opportunity
Vrinko has a vision…
Authors: Arribacca Manco
After deciding on Urgle Pyne’s estate, Manco builds a speeder bike despite the ‘assistance’ of the crew and the crew meet independent Bounty Hunter Xanin; who has an interesting proposal for a jailbreak… Which includes wiping the memories of Arribacca and Manco!
An Easy Credit
Authors: Arribacca Manco Vrinko
The crew head to an Imperial world with a script for a jail-break, two blank minds and a Mon Cal Femme Fatal… Doesn’t sound simple, but maybe it will be…
Authors: Manco Arribacca
Arribacca burns a hole in his credstick, Vrinko leaves the nest and the crew pick up the trail of an old lead. Areena Tana has gone missing; investigating a series of station deaths but will the crew find her before she meets her Dead line.
A Fist Full of Droid Parts
Authors: Tyr Arribacca Manco Vrinko
The crew raid the quarters of an apparently rogue technician involved in both the recent station murders and Areena Tana’s disappearance. But the lair of the ‘killer’ is not undefended or uninhabited…
Metal Case Closed
Authors: Arribacca Manco
The killer is revealed and the crew move in for the kill… or at least the deactivation… Man V Machine in a brutal contest for Areena Tana’s life. Manco monkeys around the big bad while Arribacca goes the full ragetard… But where did Vrinko and Tyr go?
Authors: Arribacca Tyr Manco
In the aftermath of solving the Clean Killings, the crew take a moment to reflect. Arribacca dreams of Master, a Devil tries to make a deal with Tyr and Manco leaves an unorthodox house warming present for Vrinko. But the crew aren’t still for long, off to pick what turns out to be an old friend and deliver them him to a new place of employment.
Pick Up Artists
Authors: Arribacca Manco
The crew travel to a distant star to pick up a passenger; who turns out to be an old ‘friend’… And then some other old friends arrive and they need to shoot their way out!
Authors: Arribacca Manco
As they smoke clears, Arri tries his hand at interrogation techniques only for Manco to steal the show. The path seems clear but there’s more trouble in store as they enter orbit. Will the crew add a few more silhouettes or will Von Reiser steal the show this time?
A New Alliance
After taking bets on the turncoats possesions they deliver Von Reiser to an abandoned space station, where the crew discover that the receivers of their delivery are old friends too! These ‘old friends’ have connections of a ‘turncoat’ variety and make an offer of employment of sorts. The crew receive an interesting payment for their hard work which leads to a breakthrough in one of their current side projects… Which they decide to go the whole hog into!
Sunstrokes & Speeders
Author: [[Sunstroke & Speeders | Tyr]]
The Legion Revealed XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Some Old Friends
Back to Civilization
The Dark Side of the Galaxy XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Authors: Tyr Arribacca
Heart of the Beast
Belly of the Beast
A Dark Presence XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Mind of the Beast
GOMA Training Part 1
GOMA Training Part 2
GOMA Training Part 3
GOMA The GOMA Tournament Part 1
GOMA The GOMA Tournament Part 2
Though individually we have all played for much longer, Xandoxan and Shortmeister have been my loyal companions at the table top for over ten years. We have been joined by an ever evolving line-up with over half a dozen others, some played for half a decade, others for a couple of sessions.
In addition to Star Wars (D6 and Saga) we have played D&D (3.5 & 4E), Deadlands, Mage, Shadowrun, 7th Sea, Warhammer Fantasy Roleplay, Mouseguard and board-games.
We have played with as many as 6 and as few as 3 but typically run with the ‘golden 5’ (4 players & a GM).
We tend to treat our gaming night like a social sport; we are members of a ‘team’. We take the game seriously but not ourselves.
Kanhead joined the crew for a fantastic Mouseguard campaign ran by Xanoxan while Bort joins this campaign for his first experience at the tabletop ever!